Debugging your add-to-app module
Debugging your add-to-app module
Once you’ve integrated the Flutter module to your project and used Flutter’s platform APIs to run the Flutter engine and/or UI, you can then build and run your Android or iOS app the same way you run normal Android or iOS apps.
However, Flutter is now powering the UI in places where you’re showing a
FlutterActivity
or FlutterViewController
.
Debugging
You may be used to having your suite of favorite Flutter debugging tools
available to you automatically when running flutter run
or an equivalent
command from an IDE. But you can also use all your Flutter
debugging functionalities such as hot reload, performance
overlays, DevTools, and setting breakpoints in add-to-app scenarios.
These functionalities are provided by the flutter attach
mechanism.
flutter attach
can be initiated through different pathways,
such as through the SDK’s CLI tools,
through VS Code or IntelliJ/Android Studio.
flutter attach
can connect as soon as you run your FlutterEngine
, and
remains attached until your FlutterEngine
is disposed. But you can invoke
flutter attach
before starting your engine. flutter attach
waits for
the next available Dart VM that is hosted by your engine.
Terminal
Run flutter attach
or flutter attach -d deviceId
to attach from the terminal.
VS Code
Select the correct device using the status bar in VS Code, then run the Flutter: Attach to Flutter on Device command from the command palette.
Alternatively, create a .vscode/launch.json
file in your Flutter module project to enable attaching using the Run > Start Debugging command or F5
:
{
name: "Flutter: Attach",
request: "attach",
type: "dart",
}
IntelliJ / Android Studio
Select the device on which the Flutter module runs so flutter attach
filters for the right start signals.