Hosting native Android and iOS views in your Flutter app with Platform Views
Platform views allow to embed native views in a Flutter app, so you can apply transforms, clips, and opacity to the native view from Dart.
This allows you, for example, to use the native Google Maps from the Android and iOS SDKs directly inside your Flutter app, by using Platform Views.
This page discusses how to host your own native views within a Flutter app.
Android
Flutter supports two modes: Virtual displays and Hybrid composition.
Which one to use depends on the use case. Let’s take a look:
-
Virtual displays renders the
android.view.View
instance to a texture, so it’s not embedded within the Android Activity’s view hierachy. Certain platform interactions such as keyboard handling, and accessibility features might not work. -
Hybrid composition requires Flutter 1.22 (version 1.22.2 is recommended). This mode appends the native
android.view.View
to the view hierarchy. Therefore, keyboard handling, and accessibility work out of the box. Prior to Android 10, this mode might significantly reduce the frame throughput (FPS) of the Flutter UI. See performance for more info.
To create a platform view on Android, follow these steps:
On the Dart side
On the Dart side, create a Widget
and add the following build implementation:
Hybrid composition
In your Dart file, for example native_view_example.dart
,
do the following:
-
Add the following imports:
import 'package:flutter/foundation.dart'; import 'package:flutter/gestures.dart'; import 'package:flutter/rendering.dart'; import 'package:flutter/services.dart';
-
Implement a
build()
method:Widget build(BuildContext context) { // This is used in the platform side to register the view. final String viewType = '<platform-view-type>'; // Pass parameters to the platform side. final Map<String, dynamic> creationParams = <String, dynamic>{}; return PlatformViewLink( viewType: viewType, surfaceFactory: (BuildContext context, PlatformViewController controller) { return AndroidViewSurface( controller: controller as AndroidViewController, gestureRecognizers: const <Factory<OneSequenceGestureRecognizer>>{}, hitTestBehavior: PlatformViewHitTestBehavior.opaque, ); }, onCreatePlatformView: (PlatformViewCreationParams params) { return PlatformViewsService.initSurfaceAndroidView( id: params.id, viewType: viewType, layoutDirection: TextDirection.ltr, creationParams: creationParams, creationParamsCodec: StandardMessageCodec(), onFocus: () { params.onFocusChanged(true); } , ) ..addOnPlatformViewCreatedListener(params.onPlatformViewCreated) ..create(); }, ); }
For more information, see the API docs for:
Virtual Display
In your Dart file, for example native_view_example.dart
,
do the following:
-
Add the following imports:
import 'package:flutter/widget.dart';
-
Implement a
build()
method:Widget build(BuildContext context) { // This is used in the platform side to register the view. final String viewType = 'hybrid-view-type'; // Pass parameters to the platform side. final Map<String, dynamic> creationParams = <String, dynamic>{}; return AndroidView( viewType: viewType, layoutDirection: TextDirection.ltr, creationParams: creationParams, creationParamsCodec: const StandardMessageCodec(), ); }
For more information, see the API docs for:
On the platform side
On the platform side, use the standard
io.flutter.plugin.platform
package in either Java or Kotlin:
In your native code, implement the following:
Extend io.flutter.plugin.platform.PlatformView
to provide a reference to the android.view.View
,
For example NativeView.kt
:
package dev.flutter.example
import android.content.Context
import android.graphics.Color
import android.view.View
import android.widget.TextView
import io.flutter.plugin.platform.PlatformView
internal class NativeView(context: Context, id: Int, creationParams: Map<String?, Any?>?) : PlatformView {
private val textView: TextView
override fun getView(): View {
return textView
}
override fun dispose() {}
init {
textView = TextView(context)
textView.textSize = 72f
textView.setBackgroundColor(Color.rgb(255, 255, 255))
textView.text = "Rendered on a native Android view (id: $id)"
}
}
Create a factory class that creates an instance of the
NativeView
created earlier,
for example NativeViewFactory.kt
:
package dev.flutter.example
import android.content.Context
import android.view.View
import io.flutter.plugin.common.StandardMessageCodec
import io.flutter.plugin.platform.PlatformView
import io.flutter.plugin.platform.PlatformViewFactory
class NativeViewFactory : PlatformViewFactory(StandardMessageCodec.INSTANCE) {
override fun create(context: Context, viewId: Int, args: Any?): PlatformView {
val creationParams = args as Map<String?, Any?>?
return NativeView(context, viewId, creationParams)
}
}
Finally, register the platform view. This can be done in an app or a plugin.
For app registration, modify the app’s main activity
(for example, MainActivity.kt
):
package dev.flutter.example
import io.flutter.embedding.android.FlutterActivity
import io.flutter.embedding.engine.FlutterEngine
class MainActivity : FlutterActivity() {
override fun configureFlutterEngine(flutterEngine: FlutterEngine) {
flutterEngine
.platformViewsController
.registry
.registerViewFactory("<platform-view-type>", NativeViewFactory())
}
}
For plugin registration, modify the plugin’s main class
(for example, PlatformViewPlugin.kt
):
package dev.flutter.plugin.example
import io.flutter.embedding.engine.plugins.FlutterPlugin
import io.flutter.embedding.engine.plugins.FlutterPlugin.FlutterPluginBinding
class PlatformViewPlugin : FlutterPlugin {
override fun onAttachedToEngine(binding: FlutterPluginBinding) {
binding
.platformViewRegistry
.registerViewFactory("<platform-view-type>", NativeViewFactory())
}
override fun onDetachedFromEngine(binding: FlutterPluginBinding) {}
}
In your native code, implement the following:
Extend io.flutter.plugin.platform.PlatformView
to provide a reference to the android.view.View
,
For example, NativeView.java
:
package dev.flutter.example;
import android.content.Context;
import android.graphics.Color;
import android.view.View;
import android.widget.TextView;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import io.flutter.plugin.platform.PlatformView;
import java.util.Map;
class NativeView implements PlatformView {
@NonNull private final TextView textView;
NativeView(@NonNull Context context, int id, @Nullable Map<String, Object> creationParams) {
textView = new TextView(context);
textView.setTextSize(72);
textView.setBackgroundColor(Color.rgb(255, 255, 255));
textView.setText("Rendered on a native Android view (id: " + id + ")");
}
@NonNull
@Override
public View getView() {
return textView;
}
@Override
public void dispose() {}
}
Create a factory class that creates an instance of the
NativeView
created earlier,
for example, NativeViewFactory.java
:
package dev.flutter.example;
import android.content.Context;
import android.view.View;
import androidx.annotation.Nullable;
import androidx.annotation.NonNull;
import io.flutter.plugin.common.BinaryMessenger;
import io.flutter.plugin.common.StandardMessageCodec;
import io.flutter.plugin.platform.PlatformView;
import io.flutter.plugin.platform.PlatformViewFactory;
import java.util.Map;
class NativeViewFactory extends PlatformViewFactory {
@NonNull private final BinaryMessenger messenger;
@NonNull private final View containerView;
NativeViewFactory(@NonNull BinaryMessenger messenger, @NonNull View containerView) {
super(StandardMessageCodec.INSTANCE);
this.messenger = messenger;
this.containerView = containerView;
}
@NonNull
@Override
public PlatformView create(@NonNull Context context, int id, @Nullable Object args) {
final Map<String, Object> creationParams = (Map<String, Object>) args;
return new NativeView(context, id, creationParams);
}
}
Finally, register the platform view. This can be done in an app or a plugin.
For app registration, modify the app’s main activity
(for example, MainActivity.java
):
package dev.flutter.example;
import androidx.annotation.NonNull;
import io.flutter.embedding.android.FlutterActivity;
import io.flutter.embedding.engine.FlutterEngine;
public class MainActivity extends FlutterActivity {
@Override
public void configureFlutterEngine(@NonNull FlutterEngine flutterEngine) {
flutterEngine
.getPlatformViewsController()
.getRegistry()
.registerViewFactory("<platform-view-type>", new NativeViewFactory());
}
}
For plugin registration, modify the plugin’s main file
(for example, PlatformViewPlugin.java
):
package dev.flutter.plugin.example;
import androidx.annotation.NonNull;
import io.flutter.embedding.engine.plugins.FlutterPlugin;
import io.flutter.plugin.common.BinaryMessenger;
public class PlatformViewPlugin implements FlutterPlugin {
@Override
public void onAttachedToEngine(@NonNull FlutterPluginBinding binding) {
binding
.getPlatformViewRegistry()
.registerViewFactory("<platform-view-type>", new NativeViewFactory());
}
@Override
public void onDetachedFromEngine(@NonNull FlutterPluginBinding binding) {}
}
For more information, see the API docs for:
Finally, modify your build.gradle
file to require one of the
minimal Android SDK versions:
android {
defaultConfig {
minSdkVersion 19 // if using Hybrid composition.
minSdkVersion 20 // if using Virtual display.
}
}
iOS
iOS only uses Hybrid composition,
which means that the native
UIView
is appended to view hierarchy.
Prior to Flutter 1.22, platform views were in developers preview.
In 1.22 or above, this is no longer the case, so there’s no need to
set the io.flutter.embedded_views_preview
flag in Info.plist
.
To create a platform view on iOS, follow these steps:
On the Dart side
On the Dart side, create a Widget
and add the following build implementation,
as shown in the following steps.
In your Dart file, for example
do the following in native_view_example.dart
:
-
Add the following imports:
import 'package:flutter/widgets.dart';
-
Implement a
build()
method:Widget build(BuildContext context) { // This is used in the platform side to register the view. final String viewType = '<platform-view-type>'; // Pass parameters to the platform side. final Map<String, dynamic> creationParams = <String, dynamic>{}; return UiKitView( viewType: viewType, layoutDirection: TextDirection.ltr, creationParams: creationParams, creationParamsCodec: const StandardMessageCodec(), ); }
For more information, see the API docs for:
UIKitView
.
On the platform side
On the platform side, you use the either Swift or Objective-C:
Implement the factory and the platform view.
The FLNativeViewFactory
creates the platform view, and the platform view
provides a reference to the UIView
. For example, FLNativeView.swift
:
import Flutter
import UIKit
class FLNativeViewFactory: NSObject, FlutterPlatformViewFactory {
private var messenger: FlutterBinaryMessenger
init(messenger: FlutterBinaryMessenger) {
self.messenger = messenger
super.init()
}
func create(
withFrame frame: CGRect,
viewIdentifier viewId: Int64,
arguments args: Any?
) -> FlutterPlatformView {
return FLNativeView(
frame: frame,
viewIdentifier: viewId,
arguments: args,
binaryMessenger: messenger)
}
}
class FLNativeView: NSObject, FlutterPlatformView {
private var _view: UIView
init(
frame: CGRect,
viewIdentifier viewId: Int64,
arguments args: Any?,
binaryMessenger messenger: FlutterBinaryMessenger?
) {
_view = UIView()
super.init()
// iOS views can be created here
createNativeView(view: _view)
}
func view() -> UIView {
return _view
}
func createNativeView(view _view: UIView){
_view.backgroundColor = UIColor.blue
let nativeLabel = UILabel()
nativeLabel.text = "Native text from iOS"
nativeLabel.textColor = UIColor.white
nativeLabel.textAlignment = .center
nativeLabel.frame = CGRect(x: 0, y: 0, width: 180, height: 48.0)
_view.addSubview(nativeLabel)
}
}
Finally, register the platform view. This can be done in an app or a plugin.
For app registration,
modify the App’s AppDelegate.swift
:
import Flutter
import UIKit
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]?
) -> Bool {
GeneratedPluginRegistrant.register(with: self)
weak var registrar = self.registrar(forPlugin: "plugin-name")
let factory = FLNativeViewFactory(messenger: registrar!.messenger())
self.registrar(forPlugin: "<plugin-name>")!.register(
factory,
withId: "<platform-view-type>")
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}
For plugin registration,
modify the plugin’s main file
(for example, FLPlugin.swift
):
import Flutter
import UIKit
class FLPlugin: NSObject, FlutterPlugin {
public static func register(with registrar: FlutterPluginRegistrar) {
let factory = FLNativeViewFactory(messenger: registrar.messenger)
registrar.register(factory, withId: "<platform-view-type>")
}
}
Add the headers for the factory and the platform view.
For example, FLNativeView.h
:
#import <Flutter/Flutter.h>
@interface FLNativeViewFactory : NSObject <FlutterPlatformViewFactory>
- (instancetype)initWithMessenger:(NSObject<FlutterBinaryMessenger>*)messenger;
@end
@interface FLNativeView : NSObject <FlutterPlatformView>
- (instancetype)initWithFrame:(CGRect)frame
viewIdentifier:(int64_t)viewId
arguments:(id _Nullable)args
binaryMessenger:(NSObject<FlutterBinaryMessenger>*)messenger;
- (UIView*)view;
@end
Implement the factory and the platform view.
The FLNativeViewFactory
creates the platform view,
and the platform view provides a reference to the
UIView
. For example, FLNativeView.m
:
#import "FLNativeView.h"
@implementation FLNativeViewFactory {
NSObject<FlutterBinaryMessenger>* _messenger;
}
- (instancetype)initWithMessenger:(NSObject<FlutterBinaryMessenger>*)messenger {
self = [super init];
if (self) {
_messenger = messenger;
}
return self;
}
- (NSObject<FlutterPlatformView>*)createWithFrame:(CGRect)frame
viewIdentifier:(int64_t)viewId
arguments:(id _Nullable)args {
return [[FLNativeView alloc] initWithFrame:frame
viewIdentifier:viewId
arguments:args
binaryMessenger:_messenger];
}
@end
@implementation FLNativeView {
UIView *_view;
}
- (instancetype)initWithFrame:(CGRect)frame
viewIdentifier:(int64_t)viewId
arguments:(id _Nullable)args
binaryMessenger:(NSObject<FlutterBinaryMessenger>*)messenger {
if (self = [super init]) {
_view = [[UIView alloc] init];
}
return self;
}
- (UIView*)view {
return _view;
}
@end
Finally, register the platform view. This can be done in an app or a plugin.
For app registration, modify the App’s AppDelegate.m
:
#import "AppDelegate.h"
#import "FLNativeView.h"
#import "GeneratedPluginRegistrant.h"
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[GeneratedPluginRegistrant registerWithRegistry:self];
NSObject<FlutterPluginRegistrar>* registrar =
[self registrarForPlugin:@"plugin-name"];
FLNativeViewFactory* factory =
[[FLNativeViewFactory alloc] initWithMessenger:registrar.messenger];
[[self registrarForPlugin:@"<plugin-name>"] registerViewFactory:factory
withId:@"<platform-view-type>"];
return [super application:application didFinishLaunchingWithOptions:launchOptions];
}
@end
For plugin registration,
modify the main plugin file (for example, FLPlugin.m
):
#import <Flutter/Flutter.h>
#import "FLNativeView.h"
@interface FLPlugin : NSObject<FlutterPlugin>
@end
@implementation FLPlugin
+ (void)registerWithRegistrar:(NSObject<FlutterPluginRegistrar>*)registrar {
FLNativeViewFactory* factory =
[[FLNativeViewFactory alloc] initWithMessenger:registrar.messenger];
[registrar registerViewFactory:factory withId:@"<platform-view-type>"];
}
@end
For more information, see the API docs for:
Putting it together
When implementing the build()
method in Dart,
you can use defaultTargetPlatform
to detect the platform, and decide what widget to use:
Widget build(BuildContext context) {
// This is used in the platform side to register the view.
final String viewType = '<platform-view-type>';
// Pass parameters to the platform side.
final Map<String, dynamic> creationParams = <String, dynamic>{};
switch (defaultTargetPlatform) {
case TargetPlatform.android:
// return widget on Android.
case TargetPlatform.iOS:
// return widget on iOS.
default:
throw UnsupportedError("Unsupported platform view");
}
}
Performance
Platform views in Flutter come with performance trade-offs.
For example, in a typical Flutter app, the Flutter UI is composed on a dedicated raster thread. This allows Flutter apps to be fast, as the main platform thread is rarely blocked.
While a platform view is rendered with Hybrid composition, the Flutter UI is composed from the platform thread, which competes with other tasks like handling OS or plugin messages.
Prior to Android 10, Hybrid composition copies each Flutter frame out of the graphic memory into main memory, and then copies it back to a GPU texture. In Android 10 or above, the graphics memory is copied twice. As this copy happens per frame, the performance of the entire Flutter UI may be impacted.
Virtual display, on the other hand, makes each pixel of the native view flow through additional intermediate graphic buffers, which cost graphic memory and drawing performance.
For complex cases, there are some techniques that can be used to mitigate these issues.
For example, you could use a placeholder texture while an animation is happening in Dart. In other words, if an animation is slow while a platform view is rendered, then consider taking a screenshot of the native view and rendering it as a texture.
For more information, see: