Animate the properties of a container
The Container
class provides a convenient way
to create a widget with specific properties:
width, height, background color, padding, borders, and more.
Simple animations often involve changing these properties over time. For example, you might want to animate the background color from grey to green to indicate that an item has been selected by the user.
To animate these properties,
Flutter provides the AnimatedContainer
widget.
Like the Container
widget, AnimatedContainer
allows you to define
the width, height, background colors, and more. However, when the
AnimatedContainer
is rebuilt with new properties, it automatically
animates between the old and new values. In Flutter, these types of
animations are known as “implicit animations.”
This recipe describes how to use an AnimatedContainer
to animate the size,
background color, and border radius when the user taps a button
using the following steps:
- Create a StatefulWidget with default properties.
- Build an
AnimatedContainer
using the properties. - Start the animation by rebuilding with new properties.
1. Create a StatefulWidget with default properties
To start, create StatefulWidget
and State
classes.
Use the custom State class to define the properties that change over
time. In this example, that includes the width, height, color, and border
radius. You can also define the default value of each property.
These properties belong to a custom State
class so they
can be updated when the user taps a button.
class AnimatedContainerApp extends StatefulWidget { const AnimatedContainerApp({Key? key}) : super(key: key); @override _AnimatedContainerAppState createState() => _AnimatedContainerAppState(); } class _AnimatedContainerAppState extends State<AnimatedContainerApp> { // Define the various properties with default values. Update these properties // when the user taps a FloatingActionButton. final double _width = 50; final double _height = 50; final Color _color = Colors.green; final BorderRadiusGeometry _borderRadius = BorderRadius.circular(8); @override Widget build(BuildContext context) { // Fill this out in the next steps. } }
AnimatedContainer
using the properties
2. Build an Next, build the AnimatedContainer
using the properties defined in the
previous step. Furthermore, provide a duration
that defines how long
the animation should run.
AnimatedContainer( // Use the properties stored in the State class. width: _width, height: _height, decoration: BoxDecoration( color: _color, borderRadius: _borderRadius, ), // Define how long the animation should take. duration: const Duration(seconds: 1), // Provide an optional curve to make the animation feel smoother. curve: Curves.fastOutSlowIn, )
3. Start the animation by rebuilding with new properties
Finally, start the animation by rebuilding the
AnimatedContainer
with the new properties.
How to trigger a rebuild?
Use the setState()
method.
Add a button to the app. When the user taps the button, update
the properties with a new width, height, background color and border radius
inside a call to setState()
.
A real app typically transitions between fixed values (for example, from a grey to a green background). For this app, generate new values each time the user taps the button.
FloatingActionButton( // When the user taps the button onPressed: () { // Use setState to rebuild the widget with new values. setState(() { // Create a random number generator. final random = Random(); // Generate a random width and height. _width = random.nextInt(300).toDouble(); _height = random.nextInt(300).toDouble(); // Generate a random color. _color = Color.fromRGBO( random.nextInt(256), random.nextInt(256), random.nextInt(256), 1, ); // Generate a random border radius. _borderRadius = BorderRadius.circular(random.nextInt(100).toDouble()); }); }, child: const Icon(Icons.play_arrow), )
Interactive example
import 'dart:math';
import 'package:flutter/material.dart';
void main() => runApp(const AnimatedContainerApp());
class AnimatedContainerApp extends StatefulWidget {
const AnimatedContainerApp({Key? key}) : super(key: key);
@override
_AnimatedContainerAppState createState() => _AnimatedContainerAppState();
}
class _AnimatedContainerAppState extends State<AnimatedContainerApp> {
// Define the various properties with default values. Update these properties
// when the user taps a FloatingActionButton.
double _width = 50;
double _height = 50;
Color _color = Colors.green;
BorderRadiusGeometry _borderRadius = BorderRadius.circular(8);
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('AnimatedContainer Demo'),
),
body: Center(
child: AnimatedContainer(
// Use the properties stored in the State class.
width: _width,
height: _height,
decoration: BoxDecoration(
color: _color,
borderRadius: _borderRadius,
),
// Define how long the animation should take.
duration: const Duration(seconds: 1),
// Provide an optional curve to make the animation feel smoother.
curve: Curves.fastOutSlowIn,
),
),
floatingActionButton: FloatingActionButton(
// When the user taps the button
onPressed: () {
// Use setState to rebuild the widget with new values.
setState(() {
// Create a random number generator.
final random = Random();
// Generate a random width and height.
_width = random.nextInt(300).toDouble();
_height = random.nextInt(300).toDouble();
// Generate a random color.
_color = Color.fromRGBO(
random.nextInt(256),
random.nextInt(256),
random.nextInt(256),
1,
);
// Generate a random border radius.
_borderRadius =
BorderRadius.circular(random.nextInt(100).toDouble());
});
},
child: const Icon(Icons.play_arrow),
),
),
);
}
}